Phasing Labs: Chapter I

  • First game in the Paintballer series
  • 2D Puzzle Jump and Walk

Section 1

  • Our hero's journey begins
  • Getting familiar with basic game concepts

Beginning

Our hero who was always working for Dr. Phasor until one day when he stumbled upon a seemingly supernatural being held hostage and in immense pain. The poor creature was used to extract some matter from it to build weapons of some sort.

The weapons didn't look like finished products but in a kind-of-working prototyping stage.

Game mechanics

  • Weapon
  • Enemies
  • Block phasing

Section 2

Finding more advanced weapons Finding different phasing types non-lethal enemies lethal traps

Revealing everything

deadly enemies enemies using phasing suits enemies using phasing weapons

Build-up to the final showdown

Unlocking the last weapons Unlock every phasing type Unlock every environmental object

Finale

Unlock every enemy type Combine every element

Meta

The Protagonist does not kill! This means that enemies should be robots instead of humans. Humans will be knocked out or trapped. (not sure if necessary for the game).

This Saga will introduce a sub-faction of the Bad Guys.


Chapter 2- An unlikely ally

The captive supernatural being joins the escape

Gameplay

  • You can play as the Quantum being
  • Passive Phasing Effects

Book 3- The Finale

all weapons all skills switching between players controlling enemies