Phasing Labs: Chapter I
- First game in the Paintballer series
- 2D Puzzle Jump and Walk
Section 1
- Our hero's journey begins
- Getting familiar with basic game concepts
Beginning
Our hero who was always working for Dr. Phasor until one day when he stumbled upon a seemingly supernatural being held hostage and in immense pain. The poor creature was used to extract some matter from it to build weapons of some sort.
The weapons didn't look like finished products but in a kind-of-working prototyping stage.
Game mechanics
- Weapon
- Enemies
- Block phasing
Section 2
Finding more advanced weapons Finding different phasing types non-lethal enemies lethal traps
Revealing everything
deadly enemies enemies using phasing suits enemies using phasing weapons
Build-up to the final showdown
Unlocking the last weapons Unlock every phasing type Unlock every environmental object
Finale
Unlock every enemy type Combine every element
Meta
The Protagonist does not kill! This means that enemies should be robots instead of humans. Humans will be knocked out or trapped. (not sure if necessary for the game).
This Saga will introduce a sub-faction of the Bad Guys.
Chapter 2- An unlikely ally
The captive supernatural being joins the escape
Gameplay
- You can play as the Quantum being
- Passive Phasing Effects
Book 3- The Finale
all weapons all skills switching between players controlling enemies